
However, as drastic events unfold, it is Maia who is unafraid to make the hardest decisions of all to protect her people.Īs she makes choices, the Gods will judge her behaviours, weigh her decisions, and her ‘mana’ described as ‘Maia’s personal and spiritual power, her will, her integrity, her inner strength,’ is at stake with every move.
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The first episode, which is currently free to play, begins with Maia, one of the Guardians of a traditional Māori settlement of the settlement. The choice-based narrative is a hybrid historical/science fiction story that draws on Māori mythology. If you’re looking for an excellent piece of Māori interactive fiction (and who wouldn’t be?) look no further than Metia Interactive’s flagship title, Guardian Maia. Innchanted represented Australia in the Ukie awards at Gamescom 2020, and it’s scheduled for release next year through Asmodee Digital. In the instances where creative director Paulina Samy couldn’t find Indigenous artists in the industry, she found ways to bring them in from other areas: Letoya Muraru joined the studio as a 2d artist and received training in 3D assist development, and RMIT animation student Patricia McKean joined the studio as a junior concept artist. READ: POC game developers celebrate diversity with #IamPOCinPlay From the soundtrack to the art style, Dragonbear Studio has employed, trained, and collaborated with Indigenous people from across the country on the title, under the guidance of Yarrer Gunditj game designer Phoebe Watson.



A friendly, chill co-operative game about running a magical tavern, Innchanted is set in a fantasy world based in Australian Indigenous mythology, rather than European mythology. Dragonbear Studio’s first game is still in development, but I had to lead with it nonetheless.
